In addition I also fixed all(i think) the memory leaks AND started rewriting my chunk rendering pipeline so that the amount of iterations over chunks is (WORLD_SIZE^2)*4 rather than (World_SIZE^3)*4
So that should give me a nice boost of about 20 FPS. and it's at ~45 FPS now with a world size of 12 so that's probably going to bring average FPS on my laptop up to like ~60. Awesomeness! that means People will be able to run my game with a higher view distance, which is nice.
Next on my list:
- Biome code(I call it zones but whatever.)
- Finish my random tree generation code (just have to add branches and leafs)
- Finish ore spawning code
- Finish cave spawning code
- Implement tools
- Make code for interacting with physics items (picking things up and whatnot)
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