Keep up to date with my progress on EverGuard. EverGuard is a randomly generated open-world first person game I am developing. The project has been under development since the very end of year 2010.
Saturday, January 28, 2012
Fixed some memory leaks...
So There were some memory leaks that decided to come out of hiding a few days ago, they corrupted the skysphere's vertex info and slowed down the engine and many other nasty things. So I spent all day today hunting them down, i found the largest leaks and plugged them up but there are still 2 that elude me, both of which are always present even if i make the main function simply return immediately. so the leaks probably reside in a library that's being loaded. maybe i compiled Bullet wrong? IDK but they don't seem to affect the gameplay so i am forgetting about them for now, they are small anyways only a total of 2130 bytes.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment