This is the development blog for "EverGuard", A game being developed by David Sisco.
EverGuard is a randomly generated open world FPS/RPG game where you collect resources to build cool things, fight off monsters, interact with NPC's, and travel to other planets. Items and weapons will be a mix of medieval, industrial, and futuristic themes.
Gameplay revolves around building or conquering a town and managing the people who live in it. Players will have to ensure that the town’s population has enough food to survive and that they have enough wood and other materials to build with.
The player will be able to assign jobs to NPC’s such as mining ores, gathering wood, guarding the town, crafting specific objects or weapons, guarding a group as they gather a resource, and farming.
I will occasionally post screenshots and give updates as to what my team and I are working on.
Lastly, I will be posting playable versions of the game here for free during early alpha.
If you like this project then please tell your friends, The more attention this project gets the bigger it will become!
== TL;DR ==
"Too long, I didnt read your description."
Good read this instead!
- Randomly generated open-world FPS/RPG.
- Conquer/Build towns and manage their population.
- Terrain made from blocks that players can create/destroy
- NO HEIGHT LIMIT ON WORLD (not joking)
- Lots of weapons and enemies
- Boss fights
- Multiple planets with a theme for each (eventually)
- Easily moddable (planned, LUA script for server/client mods and a content editor program to add block types or convert models to my format)
- Multiplayer (planned, around late alpha)
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