Saturday, February 18, 2012

Sorry for the late post all none of my readers!
Accomplishments for this week:


- Upgraded the method for storing instances of key wrapper classes (shaders and FBO's) so that they may be automatically added to a list when created and have their data released on engine shutdown without me having to manually do it.
- Implemented shadow maps. Now I just need to get PCF filtering done for them.
- Moved cloud generation to a shader, instead of like 10 seconds to generate it now takes about 357 thousandths of a second(no joke).
- Tree's are almost done, I had leafs working but I am not happy with them so I will be adding code when the tree is generated that will generate a random twig and leaf texture to poke out of the branches. Prior to this the leafs were just bowls with a texture on them, which was quite ugly.
- Fiddled with terrain noise a bit and it is starting to look a lot more interesting.



































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