- Added a highly dynamic FBO wrapper to the engine
- Re-coded the HUD to allow enabling of post-process rendering of the HUD elements.
- HUD now looks much better with a holographic feel and scanlines that move over it's surface.
- HUD also will occasionally "glitch" and scramble it's appearence for a very briefe moment which adds to it's virtual feel.
- Working on Random tree generator code.
- Worked some on biome code.
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