Keep up to date with my progress on EverGuard. EverGuard is a randomly generated open-world first person game I am developing. The project has been under development since the very end of year 2010.
Saturday, January 28, 2012
Fixed some memory leaks...
So There were some memory leaks that decided to come out of hiding a few days ago, they corrupted the skysphere's vertex info and slowed down the engine and many other nasty things. So I spent all day today hunting them down, i found the largest leaks and plugged them up but there are still 2 that elude me, both of which are always present even if i make the main function simply return immediately. so the leaks probably reside in a library that's being loaded. maybe i compiled Bullet wrong? IDK but they don't seem to affect the gameplay so i am forgetting about them for now, they are small anyways only a total of 2130 bytes.
Thursday, January 26, 2012
Fog and terrain generation changes
So I am working on rendering really distant terrain, and also i'm changing the terrain generation algorithms.
Here's some early pictures (after the break) of distant terrain!
Oh and PLEASE leave a comment, even if it's just something like "awesome!" or just "neat."
Here's some early pictures (after the break) of distant terrain!
Oh and PLEASE leave a comment, even if it's just something like "awesome!" or just "neat."
Saturday, January 14, 2012
Added stars, messed up clouds, and got a physics library!
Yeah so like the title says i messed up my clouds, which I will fix (just a shader problem).
Also i downloaded "BulletPhysics" which is a free open source physics library.
http://code.google.com/p/bullet/
Getting closer to playability!
Pics after the break
Also i downloaded "BulletPhysics" which is a free open source physics library.
http://code.google.com/p/bullet/
Getting closer to playability!
Pics after the break
Friday, January 13, 2012
About this game
This is the development blog for "EverGuard", A game being developed by David Sisco.
EverGuard is a randomly generated open world FPS/RPG game where you collect resources to build cool things, fight off monsters, interact with NPC's, and travel to other planets. Items and weapons will be a mix of medieval, industrial, and futuristic themes.
Gameplay revolves around building or conquering a town and managing the people who live in it. Players will have to ensure that the town’s population has enough food to survive and that they have enough wood and other materials to build with.
The player will be able to assign jobs to NPC’s such as mining ores, gathering wood, guarding the town, crafting specific objects or weapons, guarding a group as they gather a resource, and farming.
I will occasionally post screenshots and give updates as to what my team and I are working on.
Lastly, I will be posting playable versions of the game here for free during early alpha.
If you like this project then please tell your friends, The more attention this project gets the bigger it will become!
== TL;DR ==
"Too long, I didnt read your description."
Good read this instead!
- Randomly generated open-world FPS/RPG.
- Conquer/Build towns and manage their population.
- Terrain made from blocks that players can create/destroy
- NO HEIGHT LIMIT ON WORLD (not joking)
- Lots of weapons and enemies
- Boss fights
- Multiple planets with a theme for each (eventually)
- Easily moddable (planned, LUA script for server/client mods and a content editor program to add block types or convert models to my format)
- Multiplayer (planned, around late alpha)
EverGuard is a randomly generated open world FPS/RPG game where you collect resources to build cool things, fight off monsters, interact with NPC's, and travel to other planets. Items and weapons will be a mix of medieval, industrial, and futuristic themes.
Gameplay revolves around building or conquering a town and managing the people who live in it. Players will have to ensure that the town’s population has enough food to survive and that they have enough wood and other materials to build with.
The player will be able to assign jobs to NPC’s such as mining ores, gathering wood, guarding the town, crafting specific objects or weapons, guarding a group as they gather a resource, and farming.
I will occasionally post screenshots and give updates as to what my team and I are working on.
Lastly, I will be posting playable versions of the game here for free during early alpha.
If you like this project then please tell your friends, The more attention this project gets the bigger it will become!
== TL;DR ==
"Too long, I didnt read your description."
Good read this instead!
- Randomly generated open-world FPS/RPG.
- Conquer/Build towns and manage their population.
- Terrain made from blocks that players can create/destroy
- NO HEIGHT LIMIT ON WORLD (not joking)
- Lots of weapons and enemies
- Boss fights
- Multiple planets with a theme for each (eventually)
- Easily moddable (planned, LUA script for server/client mods and a content editor program to add block types or convert models to my format)
- Multiplayer (planned, around late alpha)
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