Saturday, March 17, 2012

Game nearing playability

My game nears completion!
Recently I got chunk loading to be super fast(compared to what it was) which is a HUGE step toward playability.

Now on my list of things to do before it is playable:
- Fix a memory leak related to updating the chunks physics mesh info.
- Fix saving error.
- Minor error where mesh optimization code sometimes does not work properly.
- Decrease memory consumption for chunks (already have a few ideas which might make them use next to no memory)
- Ore spawning and caves
- Tweak surface terrain generation some more.
- Full HUD, Inventory, & Tool code.
- Chests and other storage unit's code.
- Tree Spawning.

Now for some pictures of my new Sky and Fog shaders after the break!

Saturday, March 10, 2012

Latest post ever!

So yeah I just really didn't feel like posting.
But i did get a lot done, soon I will be moving on to things like actually getting tool code in, so tools will be a thing soon and then I can fix the saving bug and the game will be semi-playable!

Here is a really long list of things i got done after the break!